This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
Favorite TV showsAdventure Time, Regular Show, Gravity Falls, Young Justice, Legend of KorraFavorite bands / musical artistsMuseFavorite gaming platformNintendo 3DS and Xbox360Tools of the TradeWacom Tablet and Photoshop CS4Other InterestsAnime, Manga, Video Games, Graphic Novels
I fell behind you. My husband passed away last November, so I had to take a break. Am half way into Physics now. Then I get back into 2d Animation. I miss seeing your work. I'm just now getting back into living.
Hey there this is Scott Severance from your 3D camera and lighting class. Great to have you in class. Love the gallery! Great job on everything and keep it up. Maybe we will be fighting for the same job some day huh? You have specific studios or developers you are already looking at?
Hola Scott! Apologies in advance if I don't reply as quickly. I rarely check my DA due to my work but if I had some downtime, I'll upload work from my previous classes.
I haven't really looked studios or developers at the moment. I'd like to focus on improving my skills and making a good portfolio before applying. I would like to work for an animation studio one day... Lol, we won't be fighting for the same job but it is a pretty competitive industry. I wish you luck on your class!
Hey I had a question for you. I think I am now taking the class you just took. I know how to assign textures to an object but my question is how do you manipulate individual texture coordinates? Is that even possible? I have been using Unwrap UVW to map my textures in the past and this is really easy but I don't understand how you are supposed to assign individual textures coordinates to a specific face of a cube for example.
Sorry to bother you but I know you just did this class and did a good job at that so I was hoping you could help me out.
No prob, I'll try to explain this the best way I can since I'm pretty rusty (kinda sucks not having back-to-back 3D classes).
After you assign the Unwrap UVW modifier, go to PARAMETERS and click on EDIT to open the Edit UVW window. At this point, you'll have to rearrange and map the faces of the object so to do this, click on FACE under Unwrap UVW. Select one of the faces on the cube and that face will be highlighted in the Edit UVW window. You can now drag and move that face. Do the same with the rest of the faces and arrange them. Make sure to select all and resize them so they fit within that texture space (the blue square). Once you're done, go to TOOLS, then select RENDER UVW TEMPLATE and then RENDER UV TEMPLATE. Save that as a jpg so that you can texture and paint it in Photoshop.
Hope that helps! It's probably incorrect but that's the basic way I would do it o_O
Hey there! This is Jeanette Mathews from your Computer 3D Modeling/Animation II class. I came on to check out your link to your gallery and thought I would post a brief hello!